Noah O'Sullivan

Creative technologist, focused on immersive experience design through real-time visual systems, audio-reactive installations and spatial design.

Background

Typography experimentation with Brik Beta

Hello my name is Noah O'Sullivan. I graduated with Distinction from the University of Bristol, where I completed an MA in Immersive Arts specialising in immersive experience design. My work draws together real-time visual systems, spatial and 3D modelling, and sound design.

Outside of project work, I experiment with lasers and projection to transform real spaces into art, intertwined with a deep passion for electronic music that continues to inform my approach to design.

My work is driven by curiosity, and a desire to explore the abundance of technologies that are used to create art forms in the modern world. I love the idea of combining disciplines and am always looking for new ways to develop my practice and skillset.

Education
MA Immersive Arts, University of Bristol
Focus areas
Immersive installations, projection mapping, audio-reactive visual design, graphic design
Based in
London, United Kingdom
Looking for
Creative technologist / immersive design roles at studios blending art, storytelling & technology
Tools & skills
Real-time visuals
TouchDesigner, audioreactive system design
Spatial systems
Projection mapping, laser programming, CAVE environments
3D & post
Autodesk Maya, Unreal Engine, Unity, DaVinci Resolve
Audio
IEM Plugin Suite, Fairlight, hardware sampling, live recording

Waking Life 2023 on Film

Colombian Mirrors

HiTech Shadowrealm EP Motion Edit

Salkantay Crossing Through Glass

Projects

Three installation and spatial-design projects from the MA Immersive Arts course, University of Bristol.

Audiovisual Installation
Audiovisual installation · TouchDesigner · Original soundtrack

Terraforms

Terraforms transforms the Reality Emulator's panoramic screen into a shared journey — beginning with Earth in ecological freefall, passing through the vastness of deep space, and arriving at the terraforming of a new world. The 18-minute piece was built and rendered entirely in TouchDesigner to run reliably at full architectural scale.

Conceptually rigorous, technically accomplished, and artistically provocative— MA examiner feedback
TouchDesigner GLSL Reality Emulator
Read the full case study
Installation Prototype A hazy, fire-lit rainforest clearing rendered in Unreal Engine for Fractured Eden
Immersive Installation Prototype · Virtual Environment

Fractured Eden

An immersive rainforest film, animated in Unreal Engine and staged across the University of Bristol's three-walled CAVE system to explore humanity's impact on a fragile ecosystem. Developed as a collaboration.

Unreal Engine Autodesk Maya DaVinci Resolve IEM Plugin Suite
Read the full case study
3D Environment Final render of the Virtual Environment Design project — an interior library hall modelled in Autodesk Maya
3D Environment · Architectural Visualisation

Virtual Environment Design

A hyper-realistic 3D model of Bristol Central Library, rebuilt in Autodesk Maya down to its lighting and materials. Built solo as a study in architectural visualisation, from wireframe through to final render.

Autodesk Maya VR/Spatial Design Lighting Design
Read the full case study

Personal Work

Independent studies made outside of coursework — primarily built in TouchDesigner.

Laser Experiments

Experimentation with lasers and materials, mainly run through LaserOS.

Fire & Green Smoke

Laser & Fire — Study I

Laser & Fire — Study II

Laser Trail Study

Red Laser Study

Red Laser — Square Study